Thursday 22 October 2009

Starting the modeling process

Now that I have the reference plates I can start to draw the quads onto 3d max. I did this by using the line tool and following the quads that i drew on my topology






After i have finished making all the quads, i now need to turn one into editable poly, now I can attach all the splines i just made using the attach all tool. Then I welded all the vertices.



Now that I have my quads I need to pull them out to start giving my face some shape. I did this by pulling all the vertices out to match the plane with the side of my face on it.



After I pull the vertices out I used a symetry modifier to created the other side of my face



So now I have the start of my face

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