
And as before when I go back into 3d Max the plane has been updated with the ear topology. Next I hid the head has it would get in the way. I then used the line tool to create the quads, made one spline into editable poly and the attached the rest of the quads.
Now as before I pulled out all the vertices to make this flat shape look like an ear, this is what it looked like with a mesh smooth applied.

Next I unhid the head, I then deleted a few polygons where I will place the ear, next I used the extrude and scale tools to create the back of the ear. I then pulled the vertices which were on the back of the ear towards the vertices on the head. I then attached the ear to the head to make it one element and used the target weld tool to connect the ear to the head.

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